3/31/2024 0 Comments Text 3d font generator![]() ![]() ![]() If it's possible/worth the effort - please, add this option to the GlyphMeshZ, this will help to keep unicode support range unified between those two fonts subsystems & fully use dynamic text generation possibilities.Ģ)When large meshes generated in GlypthMeshZ it will be good to have an option to control mesh density, large meshes have same polygon budget as a small ones and the larger the generated text than more low poly it looks:īugreport - after "Pre Generate Mesh" button is used every other changes in mesh generation parameters are completely ignored when "Clean up" -> "Pre Generate Mesh" is used again.Ĭurrent workaround is to change settings, copy component settings, delete component and add new one again, paste component settings and hit "Clean up" -> "Pre Generate Mesh". Some kind live feedback/features request:ġ)When localizing game I've run into kind of limitation - in default Unity's TextMeshPro there is a an option to search for missing glyph in fallback fonts if they're set ( video). ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |